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         Real Time Graphics Computer:     more books (87)
  1. 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly, 2006-11-17
  2. D.H.Eberly's3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) [Hardcover]2006) (2 edition) by D.H.Eberly., 2006
  3. D.H.Eberly's3D Game Engine Design, Second Edition(3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) [Hardcover]2006 by D.H.Eberly, 2005
  4. Real-Time Computer Graphics
  5. D.H.Eberly's 3DGameEngineDesign,SecondEdition(3DGameEngineDesign, Second Edition: A Practical Approach to Real-Time Computer Graphics(TheMorganKaufmannSeriesinInteractive3DTechnology)[Hardcover]2006 by D.H.Eberly, 2005
  6. Demo (Computer Programming): Interactivity, Multimedia, Subculture, Demoscene, Demogroup, Computer programming, Music, Drawing, Real- time computing, Computer ... graphics, Demo effect, Full screen effect
  7. GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics by Randima Fernando, 2004-04-01
  8. IEEE Iccv Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems: 13 July 2001, Vancouver, B.C., Canada : Proceedings by IEEE Computer Engineering, PR&&&&, et all 2001-08
  9. The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics by Randima Fernando, Mark J. Kilgard, 2003-03-08
  10. World War II: Frontline Command: Real-time Strategy, 3D Computer Graphics, World War II, The Bitmap Brothers, Focus Multimedia, Morale, Z: Steel Soldiers, Eurogamer, IGN, GameSpot
  11. Real-Time Rendering, Third Edition by Tomas Akenine-Moller, Eric Haines, et all 2008-07-31
  12. Amiga Real-Time 3D Graphics by Andrew Tyler, 1992-10
  13. Computer Graphics and Virtual Environments: From Realism to Real-Time by Mel Slater, Anthony Steed, et all 2001-10-08
  14. Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner, 2003-01-14

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