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         Real Time Graphics Computer:     more books (87)
  1. Real-Time Cameras by Mark Haigh-Hutchinson, 2009-04-14
  2. Real-Time Volume Graphics by Klaus Engel, Markus Hadwiger, et all 2006-07-24
  3. Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) by Christer Ericson, 2005-01-05
  4. Real-time 3D Graphics for the Atari S. T.: A Practical Guide to 68000 Assembler Programming by Andrew Tyler, 1991-04-30
  5. C++ Real-Time 3d Graphics by Andrew Tyler, 1994-03
  6. Real-Time Shading by Marc Olano, Wolfgang Heidrich, 2002-07
  7. 3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM) by Alan Watt, Fabio Policarpo, 2000-12-15
  8. Real-time 3D Character Animation with Visual C++ by Nik Lever, 2002-01-22
  9. GPU-BASED REAL-TIME SOLID VOXELIZATION FOR VOLUMEGRAPHICS: Theory and Practice: Volume Modeling andVolumetric Collision Detection by Duoduo Liao, 2009-07-05
  10. Real-Time Computer Vision (Publications of the Newton Institute)
  11. Distributed Simulation and Real-Time Applications (Ds-RT 2001): 5th IEEE International
  12. 3D Games, Volume 2: Animation and Advanced Real-time Rendering by Alan Watt, Fabio Policarpo, 2003-04-06
  13. Real-Time Cinematography for Games (Game Development Series) by Brian Hawkins, 2005-01-28
  14. Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio by Allen R. Partridge, Allen Partridge, 2001-11-20

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