- Real Time Microcomputer Control of Industrial Processes (Intelligent Systems, Control and Automation: Science and Engineering)
- 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly, 2004-12-31
- Real-Time Motion Graphics with Quartz Composer: A Hands-On Guide to Learning Quartz Composer by Graham Robinson, Surya Buchwald, 2011-02-24
- Evaluation of 3D voxel rendering algorithms for real-time interaction on an SIMD graphics processor (Technical report. Washington University. Dept. of Computer Science) by Don Schreiter, 1988
- Using intelligent graphics terminals in real-time processing (NRL memorandum report) by Daniel Steiger, 1979
- A graphics oriented design methodology for real time control systems using Ada (Technical report. Southern Methodist University. School of Engineering ... Dept. of Computer Science and Engineering) by Geoffrey C Hingle, 1987
- Real-Time Agent-Based AI for Computer Entertainment: Architectures, Languages, and Methods by Ian Wright,
- Developing a graphics based management information systems for real-time transit operations: APTS at Tidewater Regional Transit by Lee D Han, 1993
- High-speed real-time animated displays on the ADAGEª RDS 3000 Raster Graphics System (SuDoc NAS 1.15:4095) by William M. Kahlbaum, 1989
- A real-time algorithm for least square splines and its application in computer-aided geometric design (Yale University. Dept. of Computer Science) by S. C Eisenstat, 1975
- PC graphics generation and management tool for real-time applications (SuDoc NAS 1.15:105749) by Long V. Truong, 1992
- Real-time measurement of multiple three-dimensional positions by Robert Preece Burton, 1973
- Virtual GIS: A real-time 3D geographic information system (GIT-GVU) by David Koller, 1995
- Level-of-detail management for real-time rendering of phototextured terrain (GIT-GVU) by Peter Lindstrom, 1995
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