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41. Systematic Methodology for Real-Time Cost-Effective Mapping of Dynamic Concurrent Task-Based Systems on Heterogenous Platforms by Zhe Ma, Pol Marchal, Daniele Paolo Scarpazza, Peng Yang, Chun Wong, José Ignacio Gómez, Stefaan Himpe, Chantal Ykman-Couvreur, Francky Catthoor | |
Paperback: 264
Pages
(2010-11-30)
list price: US$129.00 -- used & new: US$129.00 (price subject to change: see help) Asin: 9048176107 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description A genuinely useful text that gives an overview of the state-of-the-art in system-level design trade-off explorations for concurrent tasks running on embedded heterogeneous multiple processors. The targeted application domain covers complex embedded real-time multi-media and communication applications. This material is mainly based on research at IMEC and its international university network partners in this area over the last decade. In all, the material those in the digital signal processing industry will find here is bang up-to-date. |
42. Codesign for Real-Time Video Applications by Jörg Wilberg | |
Hardcover: 208
Pages
(1997-10-31)
list price: US$229.00 -- used & new: US$179.91 (price subject to change: see help) Asin: 0792380061 Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Customer Reviews (1)
Good and Comprehensive |
43. Real Time Microcomputer Control of Industrial Processes (Intelligent Systems, Control and Automation: Science and Engineering) | |
Hardcover: 532
Pages
(1990-08-31)
list price: US$292.00 -- used & new: US$292.00 (price subject to change: see help) Asin: 0792307798 Canada | United Kingdom | Germany | France | Japan | |
44. 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly | |
Hardcover: 752
Pages
(2004-12-31)
list price: US$86.95 -- used & new: US$43.49 (price subject to change: see help) Asin: 012229064X Average Customer Review: Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community. Customer Reviews (9)
Yes, gives a good start to 3D graphics development
It got me programming
Good software engineering book
Acceptable book with some significant failings
3d Game Engine Architecture |
45. Real-Time Motion Graphics with Quartz Composer: A Hands-On Guide to Learning Quartz Composer by Graham Robinson, Surya Buchwald | |
Paperback: 250
Pages
(2011-02-24)
list price: US$39.99 -- used & new: US$26.39 (price subject to change: see help) Asin: 0321636945 Canada | United Kingdom | Germany | France | Japan | |
46. Evaluation of 3D voxel rendering algorithms for real-time interaction on an SIMD graphics processor (Technical report. Washington University. Dept. of Computer Science) by Don Schreiter | |
Unknown Binding: 8
Pages
(1988)
Asin: B00071MGBS Canada | United Kingdom | Germany | France | Japan | |
47. Using intelligent graphics terminals in real-time processing (NRL memorandum report) by Daniel Steiger | |
Unknown Binding: 12
Pages
(1979)
Asin: B0006XX56W Canada | United Kingdom | Germany | France | Japan | |
48. A graphics oriented design methodology for real time control systems using Ada (Technical report. Southern Methodist University. School of Engineering ... Dept. of Computer Science and Engineering) by Geoffrey C Hingle | |
Unknown Binding: 15
Pages
(1987)
Asin: B00071GBU0 Canada | United Kingdom | Germany | France | Japan | |
49. Real-Time Agent-Based AI for Computer Entertainment: Architectures, Languages, and Methods by Ian Wright | |
Hardcover: 300
Pages
list price: US$49.00 Isbn: 1568811381 Canada | United Kingdom | Germany | France | Japan | |
50. Developing a graphics based management information systems for real-time transit operations: APTS at Tidewater Regional Transit by Lee D Han | |
Unknown Binding: 17
Pages
(1993)
Asin: B0006OXILI Canada | United Kingdom | Germany | France | Japan | |
51. High-speed real-time animated displays on the ADAGEª RDS 3000 Raster Graphics System (SuDoc NAS 1.15:4095) by William M. Kahlbaum | |
Unknown Binding:
Pages
(1989)
Asin: B00010BFV2 Canada | United Kingdom | Germany | France | Japan | |
52. A real-time algorithm for least square splines and its application in computer-aided geometric design (Yale University. Dept. of Computer Science) by S. C Eisenstat | |
Unknown Binding:
Pages
(1975)
Asin: B0006WTDNM Canada | United Kingdom | Germany | France | Japan | |
53. PC graphics generation and management tool for real-time applications (SuDoc NAS 1.15:105749) by Long V. Truong | |
Unknown Binding:
Pages
(1992)
Asin: B00010DFEW Canada | United Kingdom | Germany | France | Japan | |
54. Real-time measurement of multiple three-dimensional positions by Robert Preece Burton | |
Unknown Binding:
Pages
(1973)
Asin: B0006WTCW4 Canada | United Kingdom | Germany | France | Japan | |
55. Virtual GIS: A real-time 3D geographic information system (GIT-GVU) by David Koller | |
Unknown Binding:
Pages
(1995)
Asin: B0006QGVBK Canada | United Kingdom | Germany | France | Japan | |
56. Level-of-detail management for real-time rendering of phototextured terrain (GIT-GVU) by Peter Lindstrom | |
Unknown Binding: 17
Pages
(1995)
Asin: B0006QGM32 Canada | United Kingdom | Germany | France | Japan | |
57. Real-time continuous level of detail rendering of height fields (GIT-GVU) by Peter Lindstrom | |
Unknown Binding:
Pages
(1996)
Asin: B0006QGM64 Canada | United Kingdom | Germany | France | Japan | |
58. CGI delay compensation (NASA technical memorandum) by Richard E McFarland | |
Unknown Binding: 26
Pages
(1986)
Asin: B00072LM12 Canada | United Kingdom | Germany | France | Japan | |
59. Real-time multi-spectral visual processor (Research publication) by Ichiro Masaki | |
Unknown Binding: 23
Pages
(1987)
Asin: B00072P006 Canada | United Kingdom | Germany | France | Japan | |
60. Timing Analysis of Real-Time Software by M.G. Rodd, L. Motus | |
Hardcover: 256
Pages
(1995-01-04)
list price: US$125.00 Isbn: 0080420265 Canada | United Kingdom | Germany | France | Japan | |
Editorial Review Product Description Despite rapid progress in computer technology, the attention of designers is still focused on finding logically correct algorithms to implement the required control. It has, however, become evident that this is insufficient and that attention must be paid to meeting the complex timing interactions which occur between the systems under control and the computers controlling them. This book suggests that the answers lie in the use of understandable, engineering-relevant, mathematically sound tools for expressing and analysing the complex temporal interactions. Timing Analysis of Real-Time Software is not a designer's handbook; rather it discusses the nature of the problems involved and how they can be handled. The focus is on the use of modelling techniques based on the so-called Quirk-model, initially developed in the United Kingdom and, over the past decade, extensively developed in institutions in the ex-Soviet Union and Europe. This book shows how the techniques can be used to form the basis of a new generation of CASE (computer assisted software engineering) tools, and examples are given of how these can be used to design embedded systems ranging from digital controllers through to communication protocol handlers. |
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