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         Sdl Programming:     more books (29)
  1. Focus On SDL (The Premier Press Game Development Series) by Ernest Pazera, 2002-11-18
  2. Sdl '91: Evolving Methods : Proceedings of the Fifth Sdl Forum Glasgow, Scotland, Uk, 29 September-4 October, 1991 by 1991, Glasgow, Scotland) SDL Forum (5th, 1991-08
  3. SDL 2005: Model Driven: 12th International SDL Forum, Grimstad, Norway, June 20-23, 2005, Proceedings (Lecture Notes in Computer Science / Computer Communication Networks and Telecommunications)
  4. Sdl '89: The Language at Work : Proceedings of the Fourth Sdl Forum Lisbon, Portugal, 9-13 October, 1989 by Ove Fargemand, 1989-12
  5. SDL '97: Time for Testing: SDL, MSC and Trends
  6. Sdl With Applications from Protocol Specification (Bcs Practitioner Series) by Ferenc Belina, Dieter Hogrefe, et all 1991-11
  7. Sdl '99
  8. SDL 2007: Design for Dependable Systems: 13th International SDL Forum, Paris, France, September 18-21, 2007, Proceedings (Lecture Notes in Computer Science ... Networks and Telecommunications)
  9. Systems Engineering with SDL: Developing Performance-Critical Communication Systems by Andreas Mitschele-Thiel, 2001-02-01
  10. SDL 2003: System Design: 11th International SDL Forum, Stuttgart, Germany, July 1-4, 2003, Proceedings (Lecture Notes in Computer Science)
  11. Sdl '87: State of the Art and Future Trends : Proceedings of the Third Sdl Forum the Hague, the Netherlands, April 1987 by R. Saracco, 1987-10
  12. SDL '95 with MSC in CASE
  13. Telecommunications and beyond: The Broader Applicability of SDL and MSC: Third International Workshop, SAM 2002, Aberystwyth, UK, June 24-26, 2002. Revised Papers (Lecture Notes in Computer Science)
  14. System Analysis and Modeling: 4th International SDL and MSC Workshop, SAM 2004, Ottawa, Canada, June 1-4, 2004, Revised Selected Papers (Lecture Notes ... Networks and Telecommunications)

1. SDL Programming Page
sdl programming page. SDL now! Crosscompiled Libraries. Pre compiledversions of various libraries can be found on the Xmingw32 page.
http://david.acz.org/sdl.html
SDL programming page
Cross-compiled Libraries
Pre compiled versions of various libraries can be found on the page. To install the libraries for cross-compiling, extract them with the following command, which most likely must be run as root: tar directory=/usr/local -xzf LibName.tar.gz
Compiling with Autoconf and Automake
The easiest way to configure and build an SDL project is to use GNU Autoconf and Automake . These tools allow you to easily compile your project for Linux and Win32, along with alerting the user of any problems that will hinder the build process (such as libraries being missing). Use of these tools will also help your project compile on a much wider range of platforms than if you were to use home grown make files. Another benefit is that you will not have to go to the trouble of setting up make files on your own, and maintaining them as the project changes. Autoconf and Automake scripts are generally much simpler to maintain than normal make files. I would guess that the reason most people choose to use their own make files and scripts rather than Autoconf and Automake is because it looks complicated to set up and use. It seemed a little intimidating at first for me too, but once I started playing with it and found out how easy it makes everything, I would never go back. I have only used Autoconf and Automake for SDL projects, so I can only comment on my experiences with them in that capacity. Setting up a project involves taking the standard Autoconf files along with the SDL additions and modifing a couple other files for the specifics of the project. To simplify creating new projects, I created a skeleton project

2. Linux 3D Graphics Programming
articles written by AnonymousGamer on basic sdl programming. Topics (not all complete yet) include SDL windows, basic
http://www.linux3dgraphicsprogramming.org/links.shtml
Your resource for 3D graphics programming under Linux. hits.
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You can search for links by using the category string ("Category Links-SomeCategory") in the search box on the main page You can also submit a link . Choose the category "Links" in the article submission form. Please note that your submission must be reviewed by a human before it appears on the links page. To speed this process, format your link submissions like the other link submissions Links-3D Models
  • The Web3D Consortium supports 3D content on the web and develops standards, such as VRML and X3D. They have a large list of VRML resources, authoring environments, and viewers. They also have a list of links to free 3D model repositories.

3. Master Thesis
sdl programming of. LEGO robots
http://www.efd.lth.se/~d94tn/exjobb/rapport.pdf

4. SDL Programming Of LEGO Robots
ISRN LUTFD2/TFRT5648SE. sdl programming of LEGO Robots
http://www.control.lth.se/publications/msc/2000/documents/5648.pdf

5. LUGOD: Presentations At LUGOD
K. Kim. December 21, 1999 sdl programming, Part I Bill Kendrick.January 3, 2000 - sdl programming, Part II Bill Kendrick. January
http://www.lugod.org/presentations/
Last updated: 2003 Mar 24 09:10 Events Meetings Next Upcoming Unscheduled ... Photos Services Library LERT Jobs Documents Interact Mailing Lists Chat About Us Members Projects Testimonials Why Not MS? ... Sponsors Home
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P RESENTATIONS
This section of the LUGOD site contains copies of presentations and handouts created by people who have spoken at LUGOD meetings.

6. Linux 3D Graphics Programming
SDL Tutorials nlin 09/06/2001, 06h4918 Links. Introductory SDL Tutorialsis a series of articles written by AnonymousGamer on basic sdl programming.
http://www.linux3dgraphicsprogramming.org/announce/listdir.php3?top=Links

7. Slashdot | Programming Linux Games Available Online
It is a very good book. It got me started into sdl programming. If you arelooking to get started with SDL this is the best intro I have seen.
http://developers.slashdot.org/developers/02/10/23/000239.shtml?tid=127

8. Bluetooth LMP SDL Page
remove the PARK state of slave, because slave must be unparked bymaster. Therefore, currently save is used for sdl programming.
http://w3.antd.nist.gov/Hsntg/bt/lmp/lmp.html
High Speed Network Technologies
Bluetooth
Link Manager Protocol (LMP) Part C Version 1.0B
During our creation, modeling and validation of this protocol, we discovered problems and holes, which we fixed based on our understanding. Below is a list of those assumptions.
  • LMP has no states defined (i.e. no Finite State Machine (FSM)); therefore we created an FSM with seven (7) states.
    OFF state means initial state, there is no connection for LMP.
    BEGIN state means that one device begins to create ACL connection, i.e. sending or receiving LMP_host_connect_req message for local or remote device.
    REQ state means ACL connection request accepted.
    ON state means that ACL connection setup is completed and one device is in normal working state.
    SNIFF state , or HOLD state , or PARK state means one device is in sniff mode, or hold mode, or park mode.
  • Since it is not always clear what events trigger LMP events, we needed to define some signals(enabling conditions) of our own.
  • A new procedure was added to version B which attempts to remove collisions of initiating procedures between the master and the slave, since this is a general blanket statement, we follow the following assumption:
    To avoid collisons, the master shall reject the slave-initiated procedure by sending LMP_not_accepted with the reason code "LMP Error Transaction Collision". The master-initiated procedure shall then be completed. For example, both devices initiates the LMP_encryption_mode_req message at the same time.
  • 9. SDLmm - A C++ Wrapper For The Simple DirectMedia Layer
    Development Goals. Build a logical C++ glue, allowing for easyto-use object orientedsdl programming, keeping everything within it's own namespace, SDLmm.
    http://sdlmm.sourceforge.net/
    Main Page Namespace List Class Hierarchy Compound List ...
    SDLmm - A C++ Wrapper for the Simple DirectMedia Layer
    Introduction SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e we'll try to support ever platform supported by SDL.
    Project Page
    This website and the SDLmm project pages are hosted at SourceForge . For CVS information, downloads, bug tracking, feature requests, mailing list information and more, visit our SourceForge project page
    Licensing
    This library is, like SDL, distributed under GNU LGPL version 2 license, which can be found in the file COPYING . This license allows you to use SDLmm freely in commercial programs as long as you link with the dynamic library.
    Development Plan
    This is a brief idea of the planned order of implementation, in order of priority (highest first).

    10. BeBits - Leaper
    It requires SDL, which can be found at www.libsdl.org It's quite nice as tutorialfor sdl programming. Intel Version requires R5 (51 KB), 430 downloads.
    http://www.bebits.com/app/2019
    The mystic portal awaits... ooooooh! Leaper version 1.0 comments
    Published by Frans van Nispen
    Click here for more information about this publisher...
    Date Posted: March 2nd, 2001
    Last Updated: March 2nd, 2001
    License: GPL Downloads: total; recently Page Views: total User Rating: awaiting 10 votes Jump to the Downloads section About Leaper:
    Leaper
    An old C64 game converted using SDL.
    Latest Version Details about this version:
    This is an old game that was popular on the C64.
    It requires SDL, which can be found at: www.libsdl.org It's quite nice as tutorial for SDL programming. Intel Version - requires R5 (51 KB) downloads [rating: 10] Primary Location Add Additional Location Source Included Related Links: Post your own comment to the Talkback for this application! Like this app? Have questions or comments? Why not tell the author? Use the "e-mail publisher" link to get in touch with the publisher; they usually love getting feedback. Recent Downloads - # Total Downloads - # Total Views - # User Ratings - N/A 2D Action Games Classic Games Datawing BeShare ... Mail Daemon Re...

    11. [paragui-users] Making ParaGUI Play Nice With Other SDL Libraries
    Hi, For starters, I'm just getting into sdl programming (I mostly do network programmingand serverside stuff), so forgive me if I seem clueless on some areas
    http://mail.gnu.org/archive/html/paragui-users/2002-07/msg00002.html
    paragui-users Top All Lists Advanced Date Prev ... Thread Index
    [paragui-users] Making ParaGUI play nice with other SDL libraries
    From Robby Dermody Subject [paragui-users] Making ParaGUI play nice with other SDL libraries Date Tue, 2 Jul 2002 01:09:49 -0400 Hi, For starters, I'm just getting into SDL programming (I mostly do network programming and server-side stuff), so forgive me if I seem clueless on some areas. Basically, for a game client I'm working on, I'd like to get ParaGUI and Kyra working together. Kyra is an isometric sprite engine. What I would like, for example, is say you have a screen (fullscreen or windowed) at 1280x1024. The Kyra "game-window" might take up 800x600 of that, and paragui windows can be dragged anywhere on the SDL surface (over the kyra game window, or outside of it. For an example of what I mean, check out: http://www.gamesdomain.com/gdreview/zones/reviews/pc/oct97/uo01.html Imagine that Kyra is taking care of the "world window"...while that character window, with the character's appearance and the buttons and all is ParaGUI. Now, I took a look at this from getting Kyra to work with others first hand, and it seems that if I want to do this, I would need to do some clever work with screen updating and update order: http://www.grinninglizard.com/kyra/kryaFAQ.html#playWithOthers

    12. Re: [paragui-users] Making ParaGUI Play Nice With Other SDL Libraries
    Andrew. Robby Dermody robbyd@bogus.example.com wrote Hi, For starters,I'm just getting into sdl programming (I mostly do network programming
    http://mail.gnu.org/archive/html/paragui-users/2002-07/msg00003.html
    paragui-users Top All Lists Advanced Date Prev ... Thread Index
    Re: [paragui-users] Making ParaGUI play nice with other SDL libraries
    From Andrew Ford Subject Re: [paragui-users] Making ParaGUI play nice with other SDL libraries Date Mon, 1 Jul 2002 22:18:46 -0700 (PDT) robbyd@bogus.example.com Hi, For starters, I'm just getting into SDL programming (I mostly do network programming and server-side stuff), so forgive me if I seem clueless on some areas. Basically, for a game client I'm working on, I'd like to get ParaGUI and Kyra working together. Kyra is an isometric sprite engine. What I would like, for example, is say you have a screen (fullscreen or windowed) at 1280x1024. The Kyra "game-window" might take up 800x600 of that, and paragui windows can be dragged anywhere on the SDL surface (over the kyra game window, or outside of it. For an example of what I mean, check out: http://www.gamesdomain.com/gdreview/zones/reviews/pc/oct97/uo01.html Imagine that Kyra is taking care of the "world window"...while that

    13. KDE Homepage - Open Jobs
    First need is someone who is expert in OpenGL. Requirements Experiencein OpenGL or sdl programming or good knowledge of 3D. Conditions
    http://www.kde.org/jobs/jobs-open.html
    Skip to Content Location: KDE Homepage Getting Involved / Open Jobs Settings Sitemap Help Skip to Link Menu
    Open Jobs
    This page lists some jobs that can be completed to help the KDE project. If you want to apply for one of them:
    • Be ready to dedicate some time and work. If the job is listed here, this is because someone hasn't enough time to do it. If it was a 2 day job, it wouldn't be listed. Check that you meet the requirements. If the requirements are "be familiar with KDE development," you can't take the job if you have never developed with KDE. Email the contact person with a sensible subject. The author is probably involved in many projects so please be precise. Something like job 'write translations for KDE programs' is just fine. You need to understand that KDE is an Open Source project, so there's no payment for these jobs.
    Job: Write/update KDE documentation Application: several Date: February 2003 Description: Write documentation for part or all of a KDE application Requirements:
    • No docbook experience needed. No CVS access required. Simply the ability to organize information in form of an addressed-to-user document. A working copy of a recent KDE snapshot (kdelibs, kdebase, kdesupport) on your computer.

    14. Open Jobs
    First need is someone who is expert in OpenGL. , Experience in OpenGL or sdl programmingor good knowledge of 3D. , An KDE developer is needed for future
    http://www.asci.fr/kde/jobs/jobs-open.html

    15. Graphical Programming Using UML And SDL
    December 2000 (Vol. 33, No. 12) pp. 3035 Graphical programming Using UML and sdl This site and all contents (unless otherwise noted) are Copyright ©2002 , Institute of Electrical and Electronics Engineers, Inc. All rights reserved
    http://www.computer.org/computer/co2000/rz030abs.htm
    December 2000 (Vol. 33, No. 12) p p. 30-35 Graphical Programming Using UML and SDL Morgan  Björkander The full text of Computer is available to members of the IEEE Computer Society who have an online subscription and a web account

    16. Multi-threaded Programming
    programming with sdl Part I Bill Kendrick Linux Users' Group of Davis December 21st, 1999 sdltalk-1-examples.tar.gz Source and Data, 117Kbytes
    http://sdldoc.csn.ul.ie/thread.php
    SDL Library Documentation - v1.2.3-rev1, Sep 2001 Prev Next
    Chapter 12. Multi-threaded Programming
    Table of Contents
    SDL provides functions for creating threads, mutexes, semphores and condition variables. In general, you must be very aware of concurrency and data integrity issues when writing multi-threaded programs. Some good guidelines include:
    • Don't call SDL video/event functions from separate threads Don't use any library functions in separate threads Don't perform any memory management in separate threads Lock global variables which may be accessed by multiple threads Never terminate threads, always set a flag and wait for them to quit Think very carefully about all possible ways your code may interact
    Note: SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem) Prev Home Next Up User Contributed Notes georgec at best.net
    i'm a newbie and it would be good to cover why we'd use multithreading in an SDL environment? I've built a UDP server before and we spawned a thread per client to ensure sharing of resources, i guess the same applies here, but i struggle to see how? Perhaps if we were controlling AI characters for example, one thread each to control decision making... i don't know, some exmaples would be good, I'll be searching the web for my answers answers after I write this anyway :) tyreth at yahoo.com

    17. Programming Multimedia And 3D
    SouthGreece the OpenGL Trender implementation; Trender sdl - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping.
    http://www.softlab.ece.ntua.gr/~ttsiod/
    Programming Multimedia and 3D in realtime
    What's new:
    Check out:
    SouthGreece 1.4, a real-time flight over my country (using Trender).
    RockFAT, a simple error-correcting idea for diskettes
    HeapCheck 1.2, a free debugging tool for Win32 developers.
    Trender 3DFX, a Linux/Voodoo realtime renderer.
    Trender SDL, a software realtime renderer. (Version 1.04!)
    Earth, a Linux/Voodoo realtime renderer of Earth and Sun.
    An interesting discussion on PLG's and visible triangle detection here
    A description of the algorithm of 3DEnvMap here
    • SouthGreece (NEW!) The OpenGL Trender implementation is used to allow a real-time flight over South Greece (Win32 demonstration)
    • HeapCheck (Programmers only) HeapCheck is a free Win32 Debugging Allocator (source code available).
    • RockFAT RockFAT is a free utility that makes diskettes more reliable (source code available).
    • Trender 3DFX and Trender SDL Trender SDL is a software-only realtime renderer of 3D Studio files, portable to all major OS's through SDL. Trender 3DFX is a Linux version that uses Voodoo cards. (source code available for both).
    • Earth (Programmers and Linux users only) Earth is a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun (source code available).

    18. No Starch Press: SDL Game Development Contest Results
    sdl GAME DEVELOPMENT CONTEST. RESULTS. Sponsored by Linux Journal, Loki Software, and No Starch Press, the publishers of the new book programming
    http://www.nostarch.com/game_contest_results.htm
    SDL GAME DEVELOPMENT CONTEST
    RESULTS
    Sponsored by Linux Journal Loki Software , and No Starch Press , the publishers of the new book Programming Linux Games
    Read more about the contest

    This was an incredibly difficult contest to judge. We were extremely happy with the number and overall quality of the entries, and we hope development on all of these games continues. I (John Hall) would like to thank the other three judges, Sam Lantinga, Don Marti, and Matt Might, for all of the time they dedicated to this contest. Judging took much longer than we thought it would, and I sincerely appreciate their efforts. Final scores are derived from a simple average of the judges' ratings in each of several categories. And now, the results! First place, with 488 points... LBreakout 2 , by Michael Speck! This is easily the best Arkanoid-genre game we have ever seen. This game features excellent sound efffects, slick graphics, detailed brick animations, a variety of powerups, a smooth menu system, and an integrated level editor. Well polished and incredibly addictive. Michael Speck wins the entire library of Loki Software titles, 10 books from No Starch Press, a 2-year subscription to Linux Journal, and a No Starch Press T-shirt.

    19. Simple DirectMedia Layer
    2001 Sam Lantinga Slings Some Answers Ask Slashdot August 2001 Ask Sam LantingaAbout sdl On PS2 And More Ask Slashdot - April 2001 Game programming w/ the
    http://www.libsdl.org/articles.php
    German Site
    www.libsdl.de
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    Articles relating to SDL
    OSNews - August 2002
    Interview with Bill Kendrick of NewBreedSoftware
    OSNews - August 2002
    Interview with Michael Speck of LGames
    Firing Squad - May 2002
    Linux Gaming: Is SDL The Answer?
    Pyrogon Developer Diary - February 2002
    The Whys and Hows of Porting Software
    GameDev.net - December 2001
    The Simple DirectMedia Layer from a Win32 Perspective

    Part 2: SDL Video
    GameDev.net - December 2001
    The Simple DirectMedia Layer from a Win32 Perspective

    Part 1: Setting Up Your System for SDL
    O'Reilly Network - September 2001 SDL: The DirectX Alternative Ask Slashdot - August 2001 Sam Lantinga Slings Some Answers Ask Slashdot - August 2001 Ask Sam Lantinga About SDL On PS2 And More Ask Slashdot - April 2001 Game Programming w/ the Simple Directmedia Layer?

    20. Automatic Code Generation From SDL To A Declarative Programming Language.
    Magnus Fr¶berg. Sixth sdl Forum, Darmstadt. (ps)
    http://www.ericsson.com/cslab/publications/sdl2erlang.ps

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